
The game ends when all tiles are played! Now, resolve final scoring for the three features: Note that, again, completing another player’s feature can allow them to score points on your turn. When features are scored, all meeples on that feature are returned to their respective players’ supplies. When a monastery is complete, the player whose monk / nun is on that monastery controls it and scores 9 points. That means, in total, a monastery will be the center of a 3×3 grid of tiles when it is complete.
Monastery: A monastery is considered complete when it is completely surrounded by other tiles. When a city is complete, the player(s) with the most knights on it control that city and score 2 points per tile and 2 points per pennant (checkered flag) in the complete city. City: A city is considered complete when it is completely closed off on all sides (and there are no empty spots in the middle of the city). When a road is complete, the player(s) with the most travelers on it control that road and score 1 point per tile in the complete road. Road: A road is considered complete when it terminates at some other tile feature or loops back onto itself. Completed features score based on their type: Generally, a feature is “controlled” by a player if that player has more meeples than any other player on a feature, with ties allowing all tied players to score. Score Points (Optional)Īny complete feature scores after meeples are placed, on the turn it is completed. If, after placing a tile and a meeple, you have completed a feature, that feature scores. Monastery: The meeple becomes a monk / nun. The meeple takes on a role depending on which tile it’s placed on: Note that two or more already-occupied features may, through clever tile placement, become one feature. This means that the feature (which may span multiple tiles) cannot already have one of your meeples or one of your opponents’ meeples on it. If you have meeples in your supply and would like to place them on the tile you just placed, the feature must be unoccupied. If they don’t line up, you can’t place the tile there.Īfter placing a tile, you may optionally add a meeple on one of that tile’s features. Take a tile and place it such that its features (grass / road / river / city / otherwise) line up with all orthogonally-adjacent tiles. Let’s walk through a turn and how that works. I’d normally pass on re-explaining the rules, but since it’s been at least 700 reviews since I talked about Carcassonne, I feel like I owe you some form of an updated explanation in my new, even wordier style.Ī game of Carcassonne is played, one tile at a time, until the tiles have all been placed. Then, give each player a set of meeples in the color of their choice: Your goal is to achieve power and prestige by helping this land be all it could be, but you’ll have to outwit your opponents to do it! Contentsįirst thing to do is to set out the scoreboard:
You’ve heard tell of new visitors and vistas, with saintly abbots and rushing rivers supposedly around, if you know where to look. This budding landscape will become a bustle of activity, from roads filled with travelers to monasteries of studious monks (and nuns) to knights defending the cities. But how well does it do that? Let’s find out.Ģ0 years and you’re back where you started in Carcassonne. This time, the 20th Anniversary Edition purports to have a few small expansions that celebrate, well, 20 years of Carcassonne. Rather than reflect, too much, I figured I’d celebrate a milestone with an anniversary edition, and one for one of my old perennial titles, Carcassonne! I spent way too much time getting a bunch of random expansions when I first got into the hobby, and now here we are, back again. Eight hundred reviews! Covered a lot of different games, thankfully, most of them good. The nice thing about writing reviews in advance of my self-imposed deadlines is that it becomes pretty easy to figure out when big milestones are coming up.
#CARCASSONNE RULES CLARIFICATION FULL#
Full disclosure: A review copy of Carcassonne: 20th Anniversary Edition was provided by Z-Man Games.